class ONSAutoBomberWarpEffect extends Emitter;

#exec OBJ LOAD FILE=..\StaticMeshes\VMStructures.usx

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.700000
        FadeInEndTime=0.100000
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=0.100000,Max=0.800000))
        StartSizeRange=(X=(Min=250.000000,Max=1000.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        InitialParticlesPerSecond=100.000000
        Texture=VMParticleTextures.LeviathanParticleEffects.rainbowSpikes
        LifetimeRange=(Min=0.050000,Max=0.015000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter3'

    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=VMStructures.CoreBreachGroup.CoreBreachFrontDISC
        RenderTwoSided=True
        UseParticleColor=True
        FadeOut=True
        FadeIn=True
        ResetAfterChange=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=1.000000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=2
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=1.500000,RelativeSize=20.000000)
        StartSizeRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
        InitialParticlesPerSecond=80.000000
        LifetimeRange=(Min=1.500000,Max=1.500000)
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        FadeOut=True
        FadeIn=True
        ResetAfterChange=True
        RespawnDeadParticles=False
        //AutoReset=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        FadeOutStartTime=0.200000
        FadeInEndTime=0.100000
        MaxParticles=25
        StartSpinRange=(X=(Min=0.132000,Max=0.850000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=50.000000,Max=50.000000))
        InitialParticlesPerSecond=150.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=VMParticleTextures.LeviathanParticleEffects.darkEnergy
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.350000,Max=0.350000)
        StartVelocityRange=(X=(Min=250.000000,Max=-250.000000),Y=(Min=250.000000,Max=-250.000000),Z=(Min=250.000000,Max=-250.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter4'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        FadeOut=True
        FadeIn=True
        ResetAfterChange=True
        RespawnDeadParticles=False
        //AutoReset=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.200000
        FadeInEndTime=0.100000
        MaxParticles=1
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=150.000000,Max=150.000000))
        InitialParticlesPerSecond=20.000000
        Texture=VMParticleTextures.LeviathanParticleEffects.LEVsingBLIP
        LifetimeRange=(Min=0.300000,Max=0.300000)
        InitialDelayRange=(Min=0.100000,Max=0.100000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter0'

    AutoDestroy=true
    bNoDelete=false
}
